Following the thread discussing how bonus spell damage, and bonus spell healing work. I thought i would clarify how weapon damage interact with abilities and attack power.
First of, each 14 point of attack power increases the damage per second by +1. Meaning that a weapon with a speed of 1 increases damage by 1, and a weapon with a speed of 3 increases damage by 3.
Attack power / 14 * weapon speed = Auto Attack damage
Second, following patch 1.8. Blizzard implemented normalization to how abilities scale with attack power, the same was done in patch 1.10 to hunters as well. The change made it so that abilities would scale with weapon damage and attack power, as if the weapon was a set speed, as opposed to the actual speed.
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons
Meaning that a rogue using a weapon with the exceptionally slow attack speed of 2.9. Would have Sinister strike calculate as if the weapon was a 2.4 speed weapon.
1000 Attack power / 14 * 2.9 = 207 bonus damage to sinister strike
became
1000 attack power / 14 * 2.4 = 171 bonus damage to sinister strike
So how do you figure out how much your instant abilities deal by looking at your stat card? lets take a hunter as an example. While the change on a general level only affects instant attacks, there are a few exceptions and multi-shot and aimed shot are two of them.
calculating aimed shot dmg. 385-451 damage, with a 3.3 speed crossbow dealing 72-134 damage.
1. Find out the difference between your equipped weapon and the normalized weapon speed.
2.8 / 3.3 = 0.848 = 84.8%
2. Look at the damage on your stat cards.
385-451
3. Subtract the damage displayed on your weapons stat cards
385-72 = 313
451 - 134 = 317
4. Subtract the % from your damage granted do you by your attack power
313 * 0.848 = 265
317 * 0.848 = 267
5. Add the damage on your weapon back to the values
265 + 72 = 337
267 + 134 = 401
Add aimed shot damage of 600 to both values
Aimed shot damage = 937 - 1001 damage
Prior to normalization = 985 - 1051 damage
It is important to note that the normalization only affects attack power. Slow weapons are still very much desirable by Rogues, Warriors and Hunters as the weapon damage as displayed on their weapons stat card is not normalized. However, the change made it so that rare drops from dungeons were not more desirable than some epic weapons.
Notable abilities not affected by normalization DESPITE being instant cast abilities
Stormstrike - Shaman
Cleave - Warrior
Heroic strike - warrior
Ghostly strike - Rogue
Riposte - Rogue
Edit: math error
![Rs3 does staff effect dmg 2 Rs3 does staff effect dmg 2](/uploads/1/3/3/8/133897590/497846279.png)
![Staff Staff](/uploads/1/3/3/8/133897590/704566044.jpg)
If we're talking Pelinal's Aptitude, you'll have to do some research on that specific set to see what all it carries over, because due to the damage formula you'd still not get the full power bonus of either weapons or magic just by transferring weapon or spell damage (crit and max magicka/stamina for example also affect damage).
But yeah, any staff damage or magicka based ability are based off of spell damage, spell crit, and magicka, whereas all other weapons and stamina based abilities are based off of weapon damage, weapon crit, and stamina. The only exceptions are some damage shields (most of which scale off of magicka stats), some abilities based off specific attributes (like health or percentages), ultimates (which are I believe almost always based off stamina or magicka stats, whichever is higher), and summoned pet stats (which I am not the most knowledgable about but I think mostly scale off stamina stats). Buffs like Berserk (major or minor) only affect spell or weapon damage, never both. That's why a lot of defensive tank abilities will give both Ward and Resolve buffs, to increase spell and physical resistance, instead of just one buff.
But yeah, any staff damage or magicka based ability are based off of spell damage, spell crit, and magicka, whereas all other weapons and stamina based abilities are based off of weapon damage, weapon crit, and stamina. The only exceptions are some damage shields (most of which scale off of magicka stats), some abilities based off specific attributes (like health or percentages), ultimates (which are I believe almost always based off stamina or magicka stats, whichever is higher), and summoned pet stats (which I am not the most knowledgable about but I think mostly scale off stamina stats). Buffs like Berserk (major or minor) only affect spell or weapon damage, never both. That's why a lot of defensive tank abilities will give both Ward and Resolve buffs, to increase spell and physical resistance, instead of just one buff.
Dmg rare weapon price d&d 5e. Since camel staff is t85, its maximum damage is lower than that of the level 90 noxious staff. Also, it has lower accuracy. The infinite fire runes and sandstorm special can be quite useful though! So I'd say camel staff is best for abyss barraging; noxious best for most other things. The Staff of light gives a 15% boost to magic damage. Magic Damage was an equipment statistic that existed before the Evolution of Combat. It functioned as a damage multiplier that increased the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic Damage: +x%).
Rs3 Does Staff Effect Dmg 2
How to decrypt dmg files on mac. https://pilotnew822.weebly.com/blog/mac-os-92-2-general-dmg. Karil the Tainted's equipment is a set of Ranged armour and crossbow from the Barrows minigame. Completing the Barrows minigame does not guarantee players will get a Barrows item. The armour and weapon require level 70 Defence and level 70 Ranged to wear/wield. As Karil uses Ranged, his armour gives a high Magic defence rating, making it popular for fighting enemies with powerful Magic attacks. Dec 23, 2008 Does your attack level affect how often you hit with Range on Runescape? I'm training to be a tank, and was wondering if having a high attack affects the accuracy of range, or does it just fall down to the range level?